

The most lucrative source of income is finding planets suitable for human life. The ship is equipped with a Terrain Vehicle that the crew can use to look for minerals and life-forms. The main sources of income are selling minerals, artifacts, and lifeforms and recommending planets for colonization. Eventually, a larger goal of finding out why stars in the region are flaring dangerously and stopping the process, if possible, comes to the forefront. The goals of the game include exploration, collection of lifeforms and minerals, and finding habitable colony worlds. The ship can be modified and upgraded through the purchase of weapons, armor, and shields. The ship is initially equipped only with engines and a limited supply of Endurium, a type of crystal used as fuel. One crewman can man multiple posts, but different species have different maximum skill levels.

Skills are increased through training, which must be purchased. A crewman's proficiency is determined by the relevant skill: a science officer with a high science skill can determine more of a planet's properties and detect aliens at a greater range, for example. The player hires a crew from five species to man the ship's six posts: navigator, science officer, engineer, communications officer, doctor, and captain.
#Ancient space gaem upgrade
Here they buy and sell minerals, Endurium (fuel), and artifacts, recruit and train crew members, and upgrade parts of the ship. The player begins inside a space station called Starport orbiting the planet Arth. It led to the development of a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and influenced the design of numerous other games for decades after its release.

The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game.

The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. A fully revamped version of the game was released for the Sega Genesis in 1991.
#Ancient space gaem Pc
Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Space trading and combat simulator, role-playing Combat is a simple system of rolling the custom dice for ranged compact you merely need to get over the targets armour value, for close combat both side make a roll and the winner causes that many would, which for most miniatures means instant death.Amiga, Atari ST, Commodore 64, DOS, Genesis, Macintosh The one thing that really surprises me about playing Space Crusade after 20 years is the balance. This helps because Space Crusade is designed to be played as a campaign with the Space Marine players gaining experience from every mission. It does however take a bit of time to set up, what with the 3D board and all the doors and tokens, so you best get a few games in before you pack it away. The other advantage of being so light is that it's also very quick to play a typical mission can be completed in less than an hour. It never gets bogged down in over complicated rules or analysis paralysis inducing tactical decisions, instead it's all about getting your models into the right position to bring their weapons to bear and using your equipment and special weapons at the right time. In fact this light gameplay is one of Space Crusade's most redeeming features. The rules are simple and lack any tactical depth but also mean that the game is very quick to play.
